[tdwg] Interesting example of tree navigation
Richard Pyle
deepreef at bishopmuseum.org
Fri Sep 14 00:46:20 CEST 2007
Speak of the...umm...devil... :-)
> This is essentially a "degree-of-interest" tree, which has been
> around for a while (e.g.,
>
http://www.parc.xerox.com/research/projects/sensemaking/visualization_intera
ction/default.html)
> and the underlying concept dates back to the '80s.
What was that tool you had implemented for visualizing trees, which I
referenced in my previous email?
> It looks nice, but the hierarchy shown is shallow and
> not too broad. That said, this would be a fun way to
> display a classification like ITIS. However, at some
> point we need to ask whether "fun" translates into usability.
This is a good point. Usability needs to trump sex appeal. But "fun" can
do something that usability oftentimes can't: engage people who might
otherwise not be engaged.
All new approaches to interface haves hampered usability in the beginning.
The question is, is it simply a matter of getting used to a new interface,
or does the interface just plain suck even after you get to know how to use
it? You can't always tell from first impressions.
> Some of the coolest visualisations turn out to be difficult to use (
> e.g., hyperbolic trees).
That's it! Hyperbolic trees. I, for one, found it very useful.
Rich
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