Progressive Revelation
At 15:30 24/02/00 +1100, Eric Zurcher wrote:
- I'm intrigued by the notion of a "Progressive Revelation model"
(footnote 5). It sounds terribly theological - or perhaps that's Thiele-logical? (my apologies to Kevin, but I really can't resist bad puns).
I'm often accused of teleology, but rarely of theology.
Progressive Revelation is perhaps a new way of handling holes in data matrices for random-access keys. The background is this:
The simplest data structure for a random-access key is a fully populated matrix i.e. all taxa are scored for all characters/states. Works well sometimes, especially if the taxa are highly comparable e.g. the species of a genus or the genera of a family.
This structure is problematic sometimes though, for two reasons. Firstly and most simply, you may not have data for all taxa, and need to leave holes in the matrix. Solution is simple - fill the holes with ?s and allow for this in the key program. But it often also happens that some characters are simply inapplicable to some taxa, or (worse) are non-ambiguous for some taxa but ambiguous for others. For instance, stipules don't occur in monocots, stipule-like structures sometimes do but if you try scoring stipule characters as defined for dicots against monocots you run into all sorts of strife because of ambiguity of context. LucID can handle this to some extent using the "present by misinterpretation" score, but the problem is in the character definition, not the score.
Sometimes a better way to handle such circumstances using LucID is to break the key up into a hierarchically nested set of keys & subkeys. For instance, you want to create a key to grass species of Australia but there are many special characters needed for identifying Poa species that are either inapplicable to or ambiguous with respect to the remaining grasses. So put Poa as a genus in the top-level key and attach to it a subkey to Poa species in which you can optimise your character definitions for the Poas. There are some disadvantages to this but often the advantages (in having an optimised rather than generalised and suboptimal character list) outweigh the disdvantages.
But there may be another solution - Progressive Revelation. As far as I know no-one's done this yet, but I think it has merit. It would work like this.
Create a key to all grass species so you're working with a list of all taxa at species level including all the Poa species. The character list has two classes of characters - ones that are scored over all taxa (these will be the easily generalised characters) and ones that are scored for only a subset of taxa (the characters that are highly specific and/or not easily generalisable). When the key program starts it splashes up the generalised characters only. But if after answering some characters you end up with only Poas, the program finds and adds to the character list the Poa-specific characters. Characters are progressively revealed as you proceed through the key, with as much depth as necessary - e.g. you may come down to a species complex of alpine Poas and presto! some characters appear that are just the ticket to separate them.
Might work.
This seems to me to be a more natural way of approaching both the building and running of a key. In some ways it's like a hybrid between a traditional random-access key and a traditional nested hard-copy key, but it has more flexibility than either.
In the context of natural-language descriptions (and more controversially) it would also provide a challenge to what to me is the Universalist furphy that all descriptions should be strictly comparable!
I've included these ideas into the SDD Specification because I think this may be one for the future.
Cheers - k
ps Eric - if you incorporate these ideas into DELTA we'll need to make an arrangement regarding due acknowledgement and royalties :-)
participants (1)
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Kevin Thiele